“Game On” is a series in which we examine the companies, creators, and games in crowdfunding. We look at the journey, ideas, and concepts the creators wanted to bring to market with their product.

Mark H Walker has a long history of being an author. The established writer and game designer created The Battle of Kursk after writing several novels, writing for multiple publications, founding a publishing company, being a games editor, and serving as Play Station 2 Games executive editor. Mark served as a Naval Officer from 1980 to 1997 giving him on hands experience in diving bomb disposal. His background in the military has been an influence for his writing career and is evident in many of the games that he has published. Mark has thorough knowledge of military tactics and how to write about them. And in 2003, he won the Historical Simulation Game of the Year award for his game Lock and Load. Mark now writes a popular blog called Over da Edge that is about writing, gaming, and life.

Mark has been designing board and computer games for over a decade according to his blog, and has developed a fan base that helped him to fund The Battle of Kursk and reach stretch goals within 28 hours of launching. He has helped to design, develop, produce, and publish over 100 or more games during his career. He has founded two different board game companies Flying Pigs and Tiny Battle Publishing. Some of the games that these publishing companies have made are Night of Man, Old School Tactic, Yeah!, Armageddon War, Korea 1950, etc. His game company is dedicated to publishing high quality strategy games most of his his work is heavily influenced by military.

The storyline behind The Battle of Kursk is based on the actual historical Battle of Kursk that happened just outside Moscow during WW2. This battle was a turning point in the war and  ended the myth of German invincibility. The Battle of Kursk was known to be the largest tank battle of the entire war. Through this game players are able to relive history and play out the events of the war.

Each of the turns of the game are played in phases. The Fire Phase which is  where players alternate firing with individual units or stacks of units, Movement Phase where one player moves all his eligible units before the opposition gets to move,  and the Aid and Focus Phase where the commander decides where they will place additional assets such as weapons or first aid. Mark describes the gaming system as one that both newbies and grognards can both enjoy. He has also created an expansion to this game that is called Tracks in the Mud You can find out more about this game and the strategies used by visiting the links below. There is also information available about The Battle of Kursk’s Kickstarter campaign.